Transitions
Transitions animate between scenes. Pass one to SceneManager.transition_to_scene:
manager.transition_to_scene(
"menu",
bf.transition.FadeColor(0.5, color=(0, 0, 0)),
)
Built-in transitions
| Class | Effect |
|---|---|
Fade | Cross-fade source → destination |
FadeColor | Fade through a solid color |
GlideLeft / GlideRight | Slide |
CircleIn / CircleOut | Circular wipe |
All take duration (seconds) and optional easing.
While a transition runs, player input events are suppressed by the active scene.